![]() ![]() If the forester's stockpile gets overwhelmed with firewood, then you've got the firewood limit set too high or you don't have enough market vendors to get stuff moved. With the forester - woodcutter situation, which we all have, I just make the stockpile large enough to accept logs + firewood, or else make another stockpile right next to the original one. ![]() Until they are full of firewood, at which point all logs will be moved to the one across town. Soon all of your goods are haphazardly spread around your city, and there's no real feasible way to prevent it.ĭo you think when building a town people will partake in this sort of behavior, instead of placing things where they would be most efficient? At 500+ population this begins to really become an issue. "Building more stockpiles" only succeeds to compound this. Both of those games had a system for managing this, I don't see why this one should not. Pharaoh/Caesar and CotN were both games similar to this with real populations (people with jobs that walk certain places etc.) and resource allocation is a large part of keeping people from having to move all the way across town for something that should be stored beside them, and normally would be if not for some other resource becoming full and filling up the space there. ![]() Now my woodcutter is walking across town to pick up stuff to chop, put beside him, then walk all the way across town to get another set of logs to chop. Those stockpiles next to the quarry/coal mine/iron mine tend to eventually be filled with stone/coal/iron - as soon as the lazy (or harried?) laborers get around to moving the stuff off the grass. Those stockpiles close to your foresters tend to fill up with logs, so that's a good place to put your woodcutter. ![]() Originally posted by wcbarney:Meh! Just build more stockpiles - they're easy & don't take up that much space. ![]()
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